formlab_introduction_workshop:formlab_introduction_workshop

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formlab_introduction_workshop:formlab_introduction_workshop [2023/11/04 08:46] formlabformlab_introduction_workshop:formlab_introduction_workshop [2023/11/05 05:59] (current) formlab
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 ===== Navigation ===== ===== Navigation =====
  
-Being able to look and move around in the 3D viewport intuitively is necessary to work in any 3D application.+Being able to look and move around in the 3D viewport intuitively is necessary to work in any 3D application.\\ 
 +**Orbit**: rotate around a point.\\ 
 +**Pan**: move the scene without rotating.\\ 
 +**Zoom**: see more or work on details by zooming in and out.\\
  
-**Orbit, pan and Zoom**\\  +{{:formlab_introduction_workshop:navigation-gizmos-01.jpg?350|}}\\ 
-{{:formlab_introduction_workshop:navigation-gizmos-01.jpg?300|}}\\ +
 You can use the user interface gizmos on screen but this is a little slow. Shortcuts are faster. You can use the user interface gizmos on screen but this is a little slow. Shortcuts are faster.
  
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 | 7 | Top | | 7 | Top |
 | Numpad . or personalized key | Frame selected | | Numpad . or personalized key | Frame selected |
 +| press scrollwheel | Orbit |
 | Alt + left mouse button | Orbit | | Alt + left mouse button | Orbit |
 | Alt + shift + left mouse button | Pan | | Alt + shift + left mouse button | Pan |
 | Scroll wheel | Zoom | | Scroll wheel | Zoom |
  
-==== Basic transformations ====+ 
 +**No numpad?**\\ 
 +Change preference: ''Edit > Preferences > Input > Emulate numpad''\\ 
 +Use the numbers on the top of your keyboard instead. You might have to press shift if you have azerty for example.\\ 
 + 
 +Also, set a custom shortcut for 'Frame Selected': ''View > Frame Selected'', Right mouse click: change shortcut (for example '';''
 + 
 +**Don't like pressing the scrollwheel to orbit?**\\ 
 +Change preference:  ''Edit > Preferences > Input > Emulate 3 button mouse'' \\ 
 +Then orbit by pressing alt + left mouse button 
 + 
 + 
 + 
 +===== Transformations ===== 
 + 
 +Unique behaviour: with an object selected, press a shortcut, move mouse, press Enter to commit, or escape to cancel. 
 ^ Shortcut ^ Fuction ^ ^ Shortcut ^ Fuction ^
-| G | Grab (translate) | +| G | Grab (move object around) | 
 | R | Rotate |  | R | Rotate | 
 | S | Scale | | S | Scale |
-Alt + G | Reset translate. Same for rotate and scale|+Option + G | Reset move | 
 +| Option + R | Reset rotate 
 +| Option + S | Reset scale | 
 + 
 +**Accept transformation:** Press enter.\\ 
 +**Cancel transformation:** Press escape.\\
  
 **Constrain to global axes**:\\  **Constrain to global axes**:\\ 
 Press the X, Y or Z key **once** after a transform shortcut.\\  Press the X, Y or Z key **once** after a transform shortcut.\\ 
-For example: G + X (move on the global x-axis).\\ +For example: G + X + enter (move on the global x-axis).\\ 
  
 **Constrain to local axes:**\\  **Constrain to local axes:**\\ 
 Press the X, Y or Z key **twice** after a transform shortcut.\\  Press the X, Y or Z key **twice** after a transform shortcut.\\ 
-For example: R + Z + Z (rotate on the local z-axis).\\  +For example: R + Z + Z + enter (rotate on the local z-axis).\\  
-==== Selections ====+ 
 +Shift + mouse movements while doing a transformation = finer definition.\\ 
 +CTRL + mouse movements: snap to grid.\\ 
 +Numeric entries are possible: with object selected, press r to rotate, and type 90 to rotate 90°.\\ 
 + 
 +===== Mesh manipulation ===== 
 +  * Shortcut to toggle between object and edit mode: tab 
 +  * Vertexes, edges, faces 
 +  * Transforms work the same with vertexes, edges and faces as with entire 3D objects 
 +  * Use proportional editing for smooth changes to a 3D model: shortcut ''o'' + scroll to adjust the influence. 
 + 
 +===== Selections =====
 ^ Shortcut ^ Fuction ^ ^ Shortcut ^ Fuction ^
 | A | Select all | | A | Select all |
 | Alt + A | Deselect all | | Alt + A | Deselect all |
 | Cmd + I | Invert selection | | Cmd + I | Invert selection |
 +
 +In edit mode: 
 +^ Shortcut ^ Fuction ^
 | L | Select linked |  | L | Select linked | 
-| Double click between vertices | Select linked |+| Double click between vertices | Select edge loop |
 | Select first vertex, then cmd + select second vertex | Select shortest path |  | Select first vertex, then cmd + select second vertex | Select shortest path | 
 +
 +
 +Using solid shading: selection only on the front of the object.\\
 +In wireframe mode: selection through object.\\
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  • Last modified: 2023/11/04 08:46
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