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formlab_introduction_workshop:formlab_introduction_workshop [2023/11/04 08:46] – formlab | formlab_introduction_workshop:formlab_introduction_workshop [2023/11/05 05:59] (current) – formlab | ||
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===== Navigation ===== | ===== Navigation ===== | ||
- | Being able to look and move around in the 3D viewport intuitively is necessary to work in any 3D application. | + | Being able to look and move around in the 3D viewport intuitively is necessary to work in any 3D application.\\ |
+ | **Orbit**: rotate around a point.\\ | ||
+ | **Pan**: move the scene without rotating.\\ | ||
+ | **Zoom**: see more or work on details by zooming in and out.\\ | ||
- | **Orbit, pan and Zoom**\\ | + | {{: |
- | {{: | + | |
You can use the user interface gizmos on screen but this is a little slow. Shortcuts are faster. | You can use the user interface gizmos on screen but this is a little slow. Shortcuts are faster. | ||
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| 7 | Top | | | 7 | Top | | ||
| Numpad . or personalized key | Frame selected | | | Numpad . or personalized key | Frame selected | | ||
+ | | press scrollwheel | Orbit | | ||
| Alt + left mouse button | Orbit | | | Alt + left mouse button | Orbit | | ||
| Alt + shift + left mouse button | Pan | | | Alt + shift + left mouse button | Pan | | ||
| Scroll wheel | Zoom | | | Scroll wheel | Zoom | | ||
- | ==== Basic transformations | + | |
+ | **No numpad? | ||
+ | Change preference: '' | ||
+ | Use the numbers on the top of your keyboard instead. You might have to press shift if you have azerty for example.\\ | ||
+ | |||
+ | Also, set a custom shortcut for 'Frame Selected': | ||
+ | |||
+ | **Don' | ||
+ | Change preference: | ||
+ | Then orbit by pressing alt + left mouse button | ||
+ | |||
+ | |||
+ | |||
+ | ===== Transformations | ||
+ | |||
+ | Unique behaviour: with an object selected, press a shortcut, move mouse, press Enter to commit, or escape to cancel. | ||
^ Shortcut ^ Fuction ^ | ^ Shortcut ^ Fuction ^ | ||
- | | G | Grab (translate) | | + | | G | Grab (move object around) | |
| R | Rotate | | | R | Rotate | | ||
| S | Scale | | | S | Scale | | ||
- | | Alt + G | Reset translate. Same for rotate | + | | Option |
+ | | Option + R | Reset rotate | ||
+ | | Option + S | Reset scale | | ||
+ | |||
+ | **Accept transformation: | ||
+ | **Cancel transformation: | ||
**Constrain to global axes**: | **Constrain to global axes**: | ||
Press the X, Y or Z key **once** after a transform shortcut.\\ | Press the X, Y or Z key **once** after a transform shortcut.\\ | ||
- | For example: G + X (move on the global x-axis).\\ | + | For example: G + X + enter (move on the global x-axis).\\ |
**Constrain to local axes: | **Constrain to local axes: | ||
Press the X, Y or Z key **twice** after a transform shortcut.\\ | Press the X, Y or Z key **twice** after a transform shortcut.\\ | ||
- | For example: R + Z + Z (rotate on the local z-axis).\\ | + | For example: R + Z + Z + enter (rotate on the local z-axis).\\ |
- | ==== Selections ==== | + | |
+ | Shift + mouse movements while doing a transformation = finer definition.\\ | ||
+ | CTRL + mouse movements: snap to grid.\\ | ||
+ | Numeric entries are possible: with object selected, press r to rotate, and type 90 to rotate 90°.\\ | ||
+ | |||
+ | ===== Mesh manipulation ===== | ||
+ | * Shortcut to toggle between object and edit mode: tab | ||
+ | * Vertexes, edges, faces | ||
+ | * Transforms work the same with vertexes, edges and faces as with entire 3D objects | ||
+ | * Use proportional editing for smooth changes to a 3D model: shortcut '' | ||
+ | |||
+ | ===== Selections | ||
^ Shortcut ^ Fuction ^ | ^ Shortcut ^ Fuction ^ | ||
| A | Select all | | | A | Select all | | ||
| Alt + A | Deselect all | | | Alt + A | Deselect all | | ||
| Cmd + I | Invert selection | | | Cmd + I | Invert selection | | ||
+ | |||
+ | In edit mode: | ||
+ | ^ Shortcut ^ Fuction ^ | ||
| L | Select linked | | | L | Select linked | | ||
- | | Double click between vertices | Select | + | | Double click between vertices | Select |
| Select first vertex, then cmd + select second vertex | Select shortest path | | | Select first vertex, then cmd + select second vertex | Select shortest path | | ||
+ | |||
+ | |||
+ | Using solid shading: selection only on the front of the object.\\ | ||
+ | In wireframe mode: selection through object.\\ |