3d_modeling:blender:rigging
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| 3d_modeling:blender:rigging [2020/05/18 02:18] – formlab | 3d_modeling:blender:rigging [2020/05/18 06:51] (current) – formlab | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Rigging ====== | ====== Rigging ====== | ||
| - | If you want to animate | + | If you want to bring your 3D model to life, you can use bones and animate them to make the 3D model move. Each bone has a limited amount of influence on the 3D model and it pivots on one end, just like most of our bones do. |
| - | {{youtube> | + | {{youtube> |
| - | This method of ' | + | This method of ' |
| + | |||
| + | {{: | ||
| - Import your model | - Import your model | ||
| - Add an armature object '' | - Add an armature object '' | ||
| - | - With the armature selected, in the '' | + | - {{: |
| - | {{: | + | - Scale, reposition |
| - | - Scale, reposition the bone as necessary. Extrude in edit mode to create a chain of bones. | + | |
| - When adding separate bones ('' | - When adding separate bones ('' | ||
| - create a skeleton that fits the 3D object in it's current pose. | - create a skeleton that fits the 3D object in it's current pose. | ||
| - Parent the object to the armature. Choose the option '' | - Parent the object to the armature. Choose the option '' | ||
| - | - switch to pose mode. Now you can animate your 3D model. | + | - switch to pose mode. Now you can deform the 3D model with the armature. |
| - | {{: | ||
3d_modeling/blender/rigging.1589793484.txt.gz · Last modified: by formlab