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projet_cjp_660:blender_workflow_for_color_printing [2022/09/28 02:50] – [In 3D Sprint:] formlab | projet_cjp_660:blender_workflow_for_color_printing [2022/09/30 02:49] (current) – [Then open object in 3DPrint:] formlab | ||
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====== Blender workflow for color printing ====== | ====== Blender workflow for color printing ====== | ||
- | ===== In Blender: ===== | + | ===== Create object in Blender: ===== |
* Do your generic 3D print prep work | * Do your generic 3D print prep work | ||
Line 21: | Line 21: | ||
* Export 3D model as VRML (.wrl) file. (The texture file will be exported as well) | * Export 3D model as VRML (.wrl) file. (The texture file will be exported as well) | ||
- | ===== In 3DPrint: ===== | + | ===== Then open object in 3DPrint: ===== |
- | + | ||
- | * open the exported .wrl file and check if the texture is present. | + | |
- | * place on the build platform and start printing | + | |
+ | * Open the exported .wrl file and check if the texture is present. | ||
+ | * Place on the build platform (the back end is more stable) | ||
+ | * Click 'Tools > Build Time Estimator' | ||
+ | * Start printing | ||
Notes | Notes | ||
+ | * The textures in 3DSprint might appear extremely low resolution. The VRML file however is exported in full resolution. | ||
+ | * This is a render setting (purely visual). Go to settings to change to high quality texture rendering. | ||
* Blender: speckles on bake are caused by overlapping mesh geometry. Remesh and they should go away. | * Blender: speckles on bake are caused by overlapping mesh geometry. Remesh and they should go away. | ||
* 3DPrint: visible seams: avoid using a large texture file. Keep it 2x2K. Allow more space between islands. | * 3DPrint: visible seams: avoid using a large texture file. Keep it 2x2K. Allow more space between islands. | ||
* experiment with alpha or non-alpha | * experiment with alpha or non-alpha |