projet_cjp_660:blender_workflow_for_color_printing

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projet_cjp_660:blender_workflow_for_color_printing [2020/02/25 00:19] formlabprojet_cjp_660:blender_workflow_for_color_printing [2022/09/30 02:49] (current) – [Then open object in 3DPrint:] formlab
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 ====== Blender workflow for color printing ====== ====== Blender workflow for color printing ======
  
-===== In Blender: =====+===== Create object in Blender: =====
  
   * Do your generic 3D print prep work   * Do your generic 3D print prep work
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   * Export as OBJ & set Path type: copy (blender copies texture file to destination folder)   * Export as OBJ & set Path type: copy (blender copies texture file to destination folder)
  
-===== In 3D Sprint: =====+===== Open object in 3D Sprint: =====
  
   * Open the OBJ file (the texture file will be automatically loaded)   * Open the OBJ file (the texture file will be automatically loaded)
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   * Export 3D model as VRML (.wrl) file. (The texture file will be exported as well)   * Export 3D model as VRML (.wrl) file. (The texture file will be exported as well)
  
-===== In 3DPrint: ===== +===== Then open object in 3DPrint: =====
- +
-  * open the exported .wrl file and check if the texture is present. +
-  * place on the build platform and start printing +
  
 +  * Open the exported .wrl file and check if the texture is present.
 +  * Place on the build platform (the back end is more stable)
 +  * Click 'Tools > Build Time Estimator' (button) to get info for the part cost excel file.
 +  * Start printing
  
  
 Notes Notes
 +  * The textures in 3DSprint might appear extremely low resolution. The VRML file however is exported in full resolution.
 +    * This is a render setting (purely visual). Go to settings to change to high quality texture rendering.
   * Blender: speckles on bake are caused by overlapping mesh geometry. Remesh and they should go away.   * Blender: speckles on bake are caused by overlapping mesh geometry. Remesh and they should go away.
   * 3DPrint: visible seams: avoid using a large texture file. Keep it 2x2K. Allow more space between islands.   * 3DPrint: visible seams: avoid using a large texture file. Keep it 2x2K. Allow more space between islands.
     * experiment with alpha or non-alpha     * experiment with alpha or non-alpha
  • projet_cjp_660/blender_workflow_for_color_printing.1582618794.txt.gz
  • Last modified: 2020/02/25 00:19
  • by formlab