projet_cjp_660:blender_workflow_for_color_printing

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
projet_cjp_660:blender_workflow_for_color_printing [2020/02/21 06:25]
formlab
projet_cjp_660:blender_workflow_for_color_printing [2020/02/25 00:19] (current)
formlab
Line 7: Line 7:
     * It's best to use a manual unwrapping method (mark edges) as the smart UV unwrap leaves visible marks on the texture. <wrap hi>(Although this might be solved when increasing the gap between islands)</wrap>     * It's best to use a manual unwrapping method (mark edges) as the smart UV unwrap leaves visible marks on the texture. <wrap hi>(Although this might be solved when increasing the gap between islands)</wrap>
     * Make sure to have large gaps between islands <wrap hi>(can a safe minimum be calculated?)</wrap>     * Make sure to have large gaps between islands <wrap hi>(can a safe minimum be calculated?)</wrap>
 +    * <wrap hi>Problem with visible seams in 3DPrint: is it because it's texture downsampling option?</wrap>
   * Open the texture and lay out the UV (or use Cycles to bake the 3D view to the texture)   * Open the texture and lay out the UV (or use Cycles to bake the 3D view to the texture)
     * A texture of 2048x2048px should work fine for medium sized objects. Alpha enabled, 32 bit float unchecked.     * A texture of 2048x2048px should work fine for medium sized objects. Alpha enabled, 32 bit float unchecked.
  • projet_cjp_660/blender_workflow_for_color_printing.1582295159.txt.gz
  • Last modified: 2020/02/21 06:25
  • by formlab