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projet_cjp_660:blender_workflow_for_color_printing [2020/02/21 06:25] – formlab | projet_cjp_660:blender_workflow_for_color_printing [2022/09/30 00:48] – [Then open object in 3DPrint:] formlab | ||
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====== Blender workflow for color printing ====== | ====== Blender workflow for color printing ====== | ||
- | ===== In Blender: ===== | + | ===== Create object in Blender: ===== |
* Do your generic 3D print prep work | * Do your generic 3D print prep work | ||
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* It's best to use a manual unwrapping method (mark edges) as the smart UV unwrap leaves visible marks on the texture. <wrap hi> | * It's best to use a manual unwrapping method (mark edges) as the smart UV unwrap leaves visible marks on the texture. <wrap hi> | ||
* Make sure to have large gaps between islands <wrap hi>(can a safe minimum be calculated? | * Make sure to have large gaps between islands <wrap hi>(can a safe minimum be calculated? | ||
+ | * <wrap hi> | ||
* Open the texture and lay out the UV (or use Cycles to bake the 3D view to the texture) | * Open the texture and lay out the UV (or use Cycles to bake the 3D view to the texture) | ||
* A texture of 2048x2048px should work fine for medium sized objects. Alpha enabled, 32 bit float unchecked. | * A texture of 2048x2048px should work fine for medium sized objects. Alpha enabled, 32 bit float unchecked. | ||
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* Export as OBJ & set Path type: copy (blender copies texture file to destination folder) | * Export as OBJ & set Path type: copy (blender copies texture file to destination folder) | ||
- | ===== In 3D Sprint: ===== | + | ===== Open object in 3D Sprint: ===== |
* Open the OBJ file (the texture file will be automatically loaded) | * Open the OBJ file (the texture file will be automatically loaded) | ||
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* Export 3D model as VRML (.wrl) file. (The texture file will be exported as well) | * Export 3D model as VRML (.wrl) file. (The texture file will be exported as well) | ||
- | ===== In 3DPrint: ===== | + | ===== Then open object in 3DPrint: ===== |
* open the exported .wrl file and check if the texture is present. | * open the exported .wrl file and check if the texture is present. | ||
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Notes | Notes | ||
+ | * The textures in 3DSprint might appear extremely low resolution. The VRML file however is exported in full resolution. | ||
+ | * Follow up: how does this result in print? | ||
* Blender: speckles on bake are caused by overlapping mesh geometry. Remesh and they should go away. | * Blender: speckles on bake are caused by overlapping mesh geometry. Remesh and they should go away. | ||
* 3DPrint: visible seams: avoid using a large texture file. Keep it 2x2K. Allow more space between islands. | * 3DPrint: visible seams: avoid using a large texture file. Keep it 2x2K. Allow more space between islands. | ||
* experiment with alpha or non-alpha | * experiment with alpha or non-alpha |