projet_cjp_660:blender_workflow_for_color_printing

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projet_cjp_660:blender_workflow_for_color_printing [2020/02/21 06:25] formlabprojet_cjp_660:blender_workflow_for_color_printing [2022/09/30 00:48] – [Then open object in 3DPrint:] formlab
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 ====== Blender workflow for color printing ====== ====== Blender workflow for color printing ======
  
-===== In Blender: =====+===== Create object in Blender: =====
  
   * Do your generic 3D print prep work   * Do your generic 3D print prep work
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     * It's best to use a manual unwrapping method (mark edges) as the smart UV unwrap leaves visible marks on the texture. <wrap hi>(Although this might be solved when increasing the gap between islands)</wrap>     * It's best to use a manual unwrapping method (mark edges) as the smart UV unwrap leaves visible marks on the texture. <wrap hi>(Although this might be solved when increasing the gap between islands)</wrap>
     * Make sure to have large gaps between islands <wrap hi>(can a safe minimum be calculated?)</wrap>     * Make sure to have large gaps between islands <wrap hi>(can a safe minimum be calculated?)</wrap>
 +    * <wrap hi>Problem with visible seams in 3DPrint: is it because it's texture downsampling option?</wrap>
   * Open the texture and lay out the UV (or use Cycles to bake the 3D view to the texture)   * Open the texture and lay out the UV (or use Cycles to bake the 3D view to the texture)
     * A texture of 2048x2048px should work fine for medium sized objects. Alpha enabled, 32 bit float unchecked.     * A texture of 2048x2048px should work fine for medium sized objects. Alpha enabled, 32 bit float unchecked.
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   * Export as OBJ & set Path type: copy (blender copies texture file to destination folder)   * Export as OBJ & set Path type: copy (blender copies texture file to destination folder)
  
-===== In 3D Sprint: =====+===== Open object in 3D Sprint: =====
  
   * Open the OBJ file (the texture file will be automatically loaded)   * Open the OBJ file (the texture file will be automatically loaded)
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   * Export 3D model as VRML (.wrl) file. (The texture file will be exported as well)   * Export 3D model as VRML (.wrl) file. (The texture file will be exported as well)
  
-===== In 3DPrint: =====+===== Then open object in 3DPrint: =====
  
   * open the exported .wrl file and check if the texture is present.   * open the exported .wrl file and check if the texture is present.
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 Notes Notes
 +  * The textures in 3DSprint might appear extremely low resolution. The VRML file however is exported in full resolution.
 +      * Follow up: how does this result in print?
   * Blender: speckles on bake are caused by overlapping mesh geometry. Remesh and they should go away.   * Blender: speckles on bake are caused by overlapping mesh geometry. Remesh and they should go away.
   * 3DPrint: visible seams: avoid using a large texture file. Keep it 2x2K. Allow more space between islands.   * 3DPrint: visible seams: avoid using a large texture file. Keep it 2x2K. Allow more space between islands.
     * experiment with alpha or non-alpha     * experiment with alpha or non-alpha
  • projet_cjp_660/blender_workflow_for_color_printing.txt
  • Last modified: 2022/09/30 02:49
  • by formlab