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projet_cjp_660:blender_workflow_for_color_printing [2020/02/21 06:23] – created formlab | projet_cjp_660:blender_workflow_for_color_printing [2020/02/21 06:25] – formlab | ||
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====== Blender workflow for color printing ====== | ====== Blender workflow for color printing ====== | ||
- | * In Blender: | + | ===== In Blender: |
- | * Do your generic 3D print prep work | + | |
- | * UV-Unwrap the object. | + | |
- | * It's best to use a manual unwrapping method (mark edges) as the smart UV unwrap leaves visible marks on the texture. <wrap hi> | + | * UV-Unwrap the object. |
- | * Make sure to have large gaps between islands <wrap hi>(can a safe minimum be calculated? | + | * It's best to use a manual unwrapping method (mark edges) as the smart UV unwrap leaves visible marks on the texture. <wrap hi> |
- | * Open the texture and lay out the UV (or use Cycles to bake the 3D view to the texture) | + | * Make sure to have large gaps between islands <wrap hi>(can a safe minimum be calculated? |
- | * A texture of 2048x2048px should work fine for medium sized objects. Alpha enabled, 32 bit float unchecked. | + | * Open the texture and lay out the UV (or use Cycles to bake the 3D view to the texture) |
- | * Save as a PNG file, so it's external to the project. | + | * A texture of 2048x2048px should work fine for medium sized objects. Alpha enabled, 32 bit float unchecked. |
- | * connect your texture to the **Principaled BSDF shader**, and the shader to the material surface output. This might look bad, but otherwise the texture is not linked in the exported .mtl file. | + | * Save as a PNG file, so it's external to the project. |
- | * https:// | + | * connect your texture to the **Principaled BSDF shader**, and the shader to the material surface output. This might look bad, but otherwise the texture is not linked in the exported .mtl file. |
- | * Export as OBJ & set Path type: copy (blender copies texture file to destination folder) | + | * https:// |
- | | + | * Export as OBJ & set Path type: copy (blender copies texture file to destination folder) |
- | * Open the OBJ file (the texture file will be automatically loaded) | + | |
- | * Optionally make hollow, put in holes and perform pre-print checks | + | ===== In 3D Sprint: |
- | * Export 3D model as VRML (.wrl) file. (The texture file will be exported as well) | + | |
- | | + | |
- | * open the exported .wrl file and check if the texture is present. | + | * Optionally make hollow, put in holes and perform pre-print checks |
- | * place on the build platform and start printing | + | * Export 3D model as VRML (.wrl) file. (The texture file will be exported as well) |
+ | |||
+ | ===== In 3DPrint: | ||
+ | |||
+ | | ||
+ | * place on the build platform and start printing | ||