projet_cjp_660:blender_workflow_for_color_printing

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projet_cjp_660:blender_workflow_for_color_printing [2022/09/30 00:48] – [Then open object in 3DPrint:] formlabprojet_cjp_660:blender_workflow_for_color_printing [2022/09/30 02:49] (current) – [Then open object in 3DPrint:] formlab
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 ===== Then open object in 3DPrint: ===== ===== Then open object in 3DPrint: =====
  
-  * open the exported .wrl file and check if the texture is present. +  * Open the exported .wrl file and check if the texture is present. 
-  * place on the build platform and start printing +  * Place on the build platform (the back end is more stable) 
- +  * Click 'Tools > Build Time Estimator' (button) to get info for the part cost excel file. 
 +  * Start printing
  
  
 Notes Notes
   * The textures in 3DSprint might appear extremely low resolution. The VRML file however is exported in full resolution.   * The textures in 3DSprint might appear extremely low resolution. The VRML file however is exported in full resolution.
-      Follow up: how does this result in print?+    This is a render setting (purely visual). Go to settings to change to high quality texture rendering.
   * Blender: speckles on bake are caused by overlapping mesh geometry. Remesh and they should go away.   * Blender: speckles on bake are caused by overlapping mesh geometry. Remesh and they should go away.
   * 3DPrint: visible seams: avoid using a large texture file. Keep it 2x2K. Allow more space between islands.   * 3DPrint: visible seams: avoid using a large texture file. Keep it 2x2K. Allow more space between islands.
     * experiment with alpha or non-alpha     * experiment with alpha or non-alpha
  • projet_cjp_660/blender_workflow_for_color_printing.txt
  • Last modified: 2022/09/30 02:49
  • by formlab