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projet_cjp_660:blender_workflow_for_color_printing [2022/09/30 00:48] – [Then open object in 3DPrint:] formlab | projet_cjp_660:blender_workflow_for_color_printing [2022/09/30 02:49] (current) – [Then open object in 3DPrint:] formlab | ||
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===== Then open object in 3DPrint: ===== | ===== Then open object in 3DPrint: ===== | ||
- | * open the exported .wrl file and check if the texture is present. | + | * Open the exported .wrl file and check if the texture is present. |
- | * place on the build platform | + | * Place on the build platform |
- | + | * Click 'Tools > Build Time Estimator' | |
+ | * Start printing | ||
Notes | Notes | ||
* The textures in 3DSprint might appear extremely low resolution. The VRML file however is exported in full resolution. | * The textures in 3DSprint might appear extremely low resolution. The VRML file however is exported in full resolution. | ||
- | | + | |
* Blender: speckles on bake are caused by overlapping mesh geometry. Remesh and they should go away. | * Blender: speckles on bake are caused by overlapping mesh geometry. Remesh and they should go away. | ||
* 3DPrint: visible seams: avoid using a large texture file. Keep it 2x2K. Allow more space between islands. | * 3DPrint: visible seams: avoid using a large texture file. Keep it 2x2K. Allow more space between islands. | ||
* experiment with alpha or non-alpha | * experiment with alpha or non-alpha |