Table of Contents

Baking a normal map

The file size of a 3D scan can be large. It can be reduced by removing surface details and faking them instead. A normal map is similar to a texture map, but instead of being rendered in color, it is interpreted by the render engine as surface details that catch the light or cast shadows.

Reduce file size


Reducing the file size of the mesh by remeshing the object.

UV wrapping

A normal map is essentially an image texture wrapped around a 3D model. Images are flat, so we need to define how we will flatten the 3D object in order to create a reference where the texture will go. Look at the model and find lines where we can cut the model in order to flatten it without too much distortion.


Marking the current selection as a seam.


Unwrapping the object in the UV editing workspace.

Baking normals