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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| 3d_modeling:blender:baking_a_normal_map [2020/04/15 08:34] – formlab | 3d_modeling:blender:baking_a_normal_map [2020/04/15 08:35] (current) – [UV wrapping] formlab | ||
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| * Since the shell is a simple shape, I can make a single cut that separates both halves of the shell. If you have a more complex shape, more cuts can be made.\\Hint: | * Since the shell is a simple shape, I can make a single cut that separates both halves of the shell. If you have a more complex shape, more cuts can be made.\\Hint: | ||
| - | * Mark the current selection as a seam. '' | + | * Mark the current selection as a seam. '' |
| {{: | {{: | ||
| Marking the current selection as a seam. | Marking the current selection as a seam. | ||
| Line 30: | Line 31: | ||
| * Unwrap. '' | * Unwrap. '' | ||
| * Go to the '' | * Go to the '' | ||
| - | {{: | + | |
| + | {{: | ||
| + | Unwrapping the object in the UV editing workspace. | ||
| ===== Baking normals ===== | ===== Baking normals ===== | ||