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        <description>Baking a normal map

The file size of a 3D scan can be large. It can be reduced by removing surface details and faking them instead. A normal map is similar to a texture map, but instead of being rendered in color, it is interpreted by the render engine as surface details that catch the light or cast shadows.</description>
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        <title>clean_up_3d_scan</title>
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        <description>Clean up 3D scan

Clean up glitches



Sometimes a 3D scan has jagged protrusions.




	*  Go to the sculpting workspace
	*  select the &#039;Simplify&#039; brush
	*  Set autosmooth to 1
	*  enable &#039;Dyntopo&#039;
	*  Change the &#039;Refine Method&#039; to &#039;Collapse Edges&#039;
	*</description>
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        <description>Clean up a 3D scan made with the Occipital Structure scanner

The 3D files from the Structure scanner often have holes and unwanted geometry. After following this guide you&#039;ll get a watertight model that is ready for (colour) 3D printing. A basic understanding of mesh manipulation in Blender is necessary.
This guide uses Blender, but here is a</description>
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        <description>Partial Decimation

Reduce overall mesh resolution while keeping details you want.


Use weight painting to indicate which areas of the model are affected more or less the decimate modifier.

Set the whole mesh to a weight of 1


	*  Create a vertex group</description>
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        <description>Remove triangles when trying to select an edge loop

[600]

Often these triangle faces stop you from making a full edge loop selection. 
This is an attempt at removing them easier.



1. Select the tip vertex of one triangle

2. Select &gt; Select Similar &gt; Amount of Adjacent Faces</description>
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        <description>Remove vertices that are only connected to two edges



These won&#039;t allow to select a full edge loop



1. Enable Auto Merge Vertices



2. Select a vertex with only 2 edges connected

3. Select &gt; Select Similar &gt; Amount of Adjacent Faces



4. Double tap G (vertex slide) and move the mouse a fair distance to one side. This moves all the selected vertices into one of their neighbouring ones, merging them automatically. Repeat the last 3 steps a few times since not all vertices seem to move.</description>
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        <dc:date>2020-05-18T13:51:53+00:00</dc:date>
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        <title>rigging</title>
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        <description>Rigging

If you want to bring your 3D model to life, you can use bones and animate them to make the 3D model move. Each bone has a limited amount of influence on the 3D model and it pivots on one end, just like most of our bones do.

This method of &#039;rigging&#039; (creating a skeleton to animate your object) is super fast and easy. It has it&#039;s limitations, but it&#039;s good for simple poses and animations. It&#039;s based on a great and funny</description>
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        <dc:date>2020-01-27T14:16:54+00:00</dc:date>
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        <description>Split object in half to 3D-print hollow sides


Load the model into Blender.


Add a plane. This will be the cutting plane. If you want to reorient it, only do so in 90 degree increments. This will make it easier to lay the models flat in the slicer application.</description>
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