3d_modeling:blender:baking_a_normal_map

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3d_modeling:blender:baking_a_normal_map [2020/04/15 08:17] formlab3d_modeling:blender:baking_a_normal_map [2020/04/15 08:35] (current) – [UV wrapping] formlab
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   * Since the shell is a simple shape, I can make a single cut that separates both halves of the shell. If you have a more complex shape, more cuts can be made.\\Hint: select the shortest path between vertices with ''ctrl + left mouse button''.   * Since the shell is a simple shape, I can make a single cut that separates both halves of the shell. If you have a more complex shape, more cuts can be made.\\Hint: select the shortest path between vertices with ''ctrl + left mouse button''.
-  * Mark the current selection as a seam. ''Edge > Mark Seam'' (shortcut: ''ctrl + e)+  * Mark the current selection as a seam. ''Edge > Mark Seam'' (shortcut: ''ctrl + e'') 
 {{:3d_modeling:blender:normals_02_uv_mark_seam_collage_arrows.jpg|}}\\ {{:3d_modeling:blender:normals_02_uv_mark_seam_collage_arrows.jpg|}}\\
 Marking the current selection as a seam. Marking the current selection as a seam.
 +
 +  * Select all vertices
 +  * Unwrap. ''UV > Unwrap'' (shortcut: ''u'')
 +  * Go to the ''UV Editing'' workspace to see how the unwrap turned out.
 +
 +{{:3d_modeling:blender:normals_02_uv_unwrap_arrows.jpg|}}\\
 +Unwrapping the object in the UV editing workspace.
  
 ===== Baking normals ===== ===== Baking normals =====
  • 3d_modeling/blender/baking_a_normal_map.1586963835.txt.gz
  • Last modified: 2020/04/15 08:17
  • by formlab