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3d_modeling:blender:baking_a_normal_map [2020/04/15 08:17] – formlab | 3d_modeling:blender:baking_a_normal_map [2020/04/15 08:35] (current) – [UV wrapping] formlab | ||
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* Since the shell is a simple shape, I can make a single cut that separates both halves of the shell. If you have a more complex shape, more cuts can be made.\\Hint: | * Since the shell is a simple shape, I can make a single cut that separates both halves of the shell. If you have a more complex shape, more cuts can be made.\\Hint: | ||
- | * Mark the current selection as a seam. '' | + | * Mark the current selection as a seam. '' |
{{: | {{: | ||
Marking the current selection as a seam. | Marking the current selection as a seam. | ||
+ | |||
+ | * Select all vertices | ||
+ | * Unwrap. '' | ||
+ | * Go to the '' | ||
+ | |||
+ | {{: | ||
+ | Unwrapping the object in the UV editing workspace. | ||
===== Baking normals ===== | ===== Baking normals ===== |