3d_modeling:blender:rigging

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3d_modeling:blender:rigging [2020/05/18 02:24] formlab3d_modeling:blender:rigging [2020/05/18 02:36] formlab
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 ====== Rigging ====== ====== Rigging ======
  
-If you want to animate your 3D model, you can use bones and animate them to make the 3D model move. Each bone has a limited amount of influence on the 3D model and it pivots on one end, just like most of our bones do too.+If you want to bring your 3D model to life, you can use bones and animate them to make the 3D model move. Each bone has a limited amount of influence on the 3D model and it pivots on one end, just like most of our bones do.
  
 {{youtube>5xjghzo4W1U?large}} {{youtube>5xjghzo4W1U?large}}
  
  
-This method of 'rigging' (creating a skeleton to animate your object) is super fast and easy, but it has it's limitations. It's based on a great and funny [[https://www.youtube.com/watch?v=icqLFiwpNlM&list=PL4Dq5VyfewIxxjzS34k2NES_PuDUIjRcY&index=3|tutorial]] by Ian Hubert.+This method of 'rigging' (creating a skeleton to animate your object) is super fast and easy. It has it's limitations, but it's good for simple animation. It's based on a great and funny [[https://www.youtube.com/watch?v=icqLFiwpNlM&list=PL4Dq5VyfewIxxjzS34k2NES_PuDUIjRcY&index=3|tutorial]] by Ian Hubert.
  
 {{:3d_modeling:blender:lazy_rig_01.jpg|}} {{:3d_modeling:blender:lazy_rig_01.jpg|}}
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   - Add an armature object ''add > armature''. This adds the armature object and a single bone   - Add an armature object ''add > armature''. This adds the armature object and a single bone
   - With the armature selected, in the ''Object data properties'' window, under ''Viewport display'', enable ''In Front''. It's easier when you can see where your armature is.    - With the armature selected, in the ''Object data properties'' window, under ''Viewport display'', enable ''In Front''. It's easier when you can see where your armature is. 
-{{:3d_modeling:blender:lazy_rig_02.png|}}+  - {{:3d_modeling:blender:lazy_rig_02.png|}}
   - Scale, reposition the bone as necessary. Extrude in edit mode to create a chain of bones.    - Scale, reposition the bone as necessary. Extrude in edit mode to create a chain of bones. 
   - When adding separate bones (''shift + a'') parent them to the other bones . Choose ''with offset'' when you want empty space between them, or choose ''connect'' when you want them to mesh together.   - When adding separate bones (''shift + a'') parent them to the other bones . Choose ''with offset'' when you want empty space between them, or choose ''connect'' when you want them to mesh together.
  • 3d_modeling/blender/rigging.txt
  • Last modified: 2020/05/18 06:51
  • by formlab